We are looking for an experienced Senior 3D Artist to join a global mobile games business working on a high-profile live game played by millions of users worldwide.
The role combines hands-on 3D production with technical pipeline awareness, cross-functional collaboration and the practical use of AI-assisted creative workflows.
You’ll work closely with Art Leads, concept artists, designers, product teams and external partners to create high-quality 3D assets that fit an established visual style and can be delivered efficiently into production.
The Role
As a Senior 3D Artist, you will be responsible for producing polished 3D assets while contributing to improvements in workflow, quality and production consistency.
Your responsibilities will include:
– Creating high-quality 3D assets aligned with an established visual direction
– Working closely with Art Leads and 2D concept artists to translate concepts into production-ready assets
– Delivering work to a high visual standard while meeting production deadlines
– Developing and refining repeatable AI-assisted workflows for recurring production needs
– Evaluating new AI and creative tools against real production challenges
– Identifying where AI can improve speed, consistency or quality without compromising artistic standards
– Supporting improvements to the wider 3D production pipeline
– Preparing, exporting and optimising assets for use in Unity
– Maintaining awareness of technical requirements across modelling, texturing, shading, lighting and rendering
– Providing constructive feedback to internal and external 3D artists
– Supporting junior artists through informal mentoring and knowledge sharing
– Acting as a key 3D point of contact for assigned features
– Collaborating with design, narrative, product and other disciplines to resolve creative and technical challenges
– Supporting outsourcing partners and helping maintain consistent quality standards
What We’re Looking For
You should bring strong professional experience in 3D art for games, including at least 6 years in the industry and around 2+ years at senior level.
You should also have:
– Strong portfolio demonstrating high-quality 3D work for games
– Expert-level skills in 3D modelling and texturing
– Strong understanding of modelling, UVs, texturing, materials, shading, lighting and rendering
– Experience preparing and exporting assets into Unity
– Practical knowledge of production pipelines and asset optimisation
– Experience collaborating with Design, Engineering and Art teams
– Confidence working with external or outsourced production partners
– Ability to give and receive clear, objective feedback
– Strong organisational skills and ability to deliver consistently to schedule
– Experience developing and applying AI-assisted workflows in a production environment
– Good judgement when assessing whether new tools genuinely improve creative output or efficiency
Tools & Technologies
Experience with a combination of the following is expected:
– Maya
– Blender
– 3ds Max
– ZBrush
– Substance
– Unity
You do not necessarily need identical experience across every tool, but you should be highly proficient with professional 3D production software and comfortable adapting to established studio workflows.
Additional Experience That Would Be Valuable
It would be advantageous if you have:
– Experience working on mobile or live-service games
– Experience working with externally licensed brands or IP
– Familiarity with brand guidelines and approval processes
– Experience reviewing work from outsourcing partners
– A strong interest in game development and interactive entertainment
– Experience helping establish or improve 3D pipelines
– Practical knowledge of AI-assisted art production tools
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